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Starting from 01.02.2010, there will be a weekly post of War Kings Comic script. Stay tuned. :)


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Tuesday, September 27, 2011

War Kings - Sun Tzu Art of War Chp 10 - Terrain 地形篇

(Terrain) highlights not only six types of terrain that General must be aware of, but also six aspects of how a General’s mistake would spell defeat for one’s entire army.

---- While at war with one’s enemy, and being on par against them in terms of capabilities but is unable to concentrate one’s military strength.

---- A strong army, but weak command and leadership from the commanders.

---- Strong command and leadership from the commanders, but a weak army.

---- Refers to hot-tempered commanders, who refused to adhere to the General’s command, and act without permission.

---- Yielding General and commanders, and disorderly soldiers.

---- General not knowing one’s enemy and acts rashly, resulting in casualties and damages on one’s part.



Where there is free entry and exit for one and one’s enemy, we call it “Open”.

Where there is free entry but hard exit, we call it ‘Harsh’.

Where one and one’s enemy attack is not advantageous, we call it “Deadlock”.

One should occupy and wait to ambush one’s enemy. If it is taken by one’s enemy, do not pursue. We call this “Narrow Passes”.

One should occupy and await the enemy’s attack. If one’s enemy occupies it first, lead one’s troops away. We call this “Highground”.

Due to lands that are too wide and far apart, both parties are unable to plan and carry out battle arrangements. We call this “Wide”.